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 M9K weapons!

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Arkanon Leyan
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Join date: 2012-04-10
Age: 18
Location: Anchorage, AK

PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 4:24 pm

Dat Froach wrote:
What is left ?
Sub Machine Guns!

Don't mind Froach. The dumbass forgot about the specialties.
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Dat Froach
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PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 4:58 pm

We are finished! Now, someone needs to set the prices for each shipment, set who can sell, and shipment quantities! I'm going to get lunch!
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Doggs
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PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:02 pm

I played with all of them and here are my thoughts on prices and BMD/Gun Dealer restriction.
Assault Rifles:
 

Machine Guns:
 

Pistols:
 

Shotguns:
 

Snipers:
 

Specials:
 

SMGs:
 

I am open to suggestions.
If AI Gundealer is added, He gets what the GunDealers get.
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Innocent
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PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:04 pm

Sgt_Doggs wrote:
I played with all of them and here are my thoughts on prices and BMD/Gun Dealer restriction.
Assault Rifles:
 

Machine Guns:
 

Pistols:
 

Shotguns:
 

Snipers:
 

Specials:
 

SMGs:
 

I am open to suggestions.
If AI Gundealer is added, He gets what the GunDealers get.
Looks pretty decent, can't go wrong with a Pancor Jackhammer!
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Doggs
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PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:05 pm

Innocent wrote:
Sgt_Doggs wrote:
I played with all of them and here are my thoughts on prices and BMD/Gun Dealer restriction.
Assault Rifles:
 

Machine Guns:
 

Pistols:
 

Shotguns:
 

Snipers:
 

Specials:
 

SMGs:
 

I am open to suggestions.
If AI Gundealer is added, He gets what the GunDealers get.
Looks pretty decent, can't go wrong with a Pancor Jackhammer!
I wanted to add more but unfortunately, alot of the guns are OP and all the snipers suck. lol
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Dat Froach
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PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:06 pm

Sgt_Doggs wrote:
Innocent wrote:
Sgt_Doggs wrote:
I played with all of them and here are my thoughts on prices and BMD/Gun Dealer restriction.
Assault Rifles:
 

Machine Guns:
 

Pistols:
 

Shotguns:
 

Snipers:
 

Specials:
 

SMGs:
 

I am open to suggestions.
If AI Gundealer is added, He gets what the GunDealers get.
Looks pretty decent, can't go wrong with a Pancor Jackhammer!
I wanted to add more but unfortunately, alot of the guns are OP and all the snipers suck. lol
Not all of them. The m24 for one is very nice.
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Doggs
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PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:08 pm

Dat Froach wrote:
Sgt_Doggs wrote:
Innocent wrote:
Sgt_Doggs wrote:
I played with all of them and here are my thoughts on prices and BMD/Gun Dealer restriction.
Assault Rifles:
 

Machine Guns:
 

Pistols:
 

Shotguns:
 

Snipers:
 

Specials:
 

SMGs:
 

I am open to suggestions.
If AI Gundealer is added, He gets what the GunDealers get.
Looks pretty decent, can't go wrong with a Pancor Jackhammer!
I wanted to add more but unfortunately, alot of the guns are OP and all the snipers suck. lol
Not all of them. The m24 for one is very nice.
Yea, but the snipers that should be one hit kills, the .50 cal for example, are terrible.
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Arkanon Leyan
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Age: 18
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PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:11 pm

Froach and I were actually thinking of an inflation for most of the guns. Seeing how everyone has a lot of money to blow, we thought that it would be for the best.
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Dat Froach
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PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:11 pm

Sgt_Doggs wrote:
Dat Froach wrote:
Sgt_Doggs wrote:
Innocent wrote:
Sgt_Doggs wrote:
I played with all of them and here are my thoughts on prices and BMD/Gun Dealer restriction.
Assault Rifles:
 

Machine Guns:
 

Pistols:
 

Shotguns:
 

Snipers:
 

Specials:
 

SMGs:
 

I am open to suggestions.
If AI Gundealer is added, He gets what the GunDealers get.
Looks pretty decent, can't go wrong with a Pancor Jackhammer!
I wanted to add more but unfortunately, alot of the guns are OP and all the snipers suck. lol
Not all of them. The m24 for one is very nice.
Yea, but the snipers that should be one hit kills, the .50 cal for example, are terrible.
In that case, they can have increased damage. That is editable in the server files.
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Doggs
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Age: 17
Location: California

PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:14 pm

Dat Froach wrote:
Sgt_Doggs wrote:
Dat Froach wrote:
Sgt_Doggs wrote:
Innocent wrote:
Sgt_Doggs wrote:
I played with all of them and here are my thoughts on prices and BMD/Gun Dealer restriction.
Assault Rifles:
 

Machine Guns:
 

Pistols:
 

Shotguns:
 

Snipers:
 

Specials:
 

SMGs:
 

I am open to suggestions.
If AI Gundealer is added, He gets what the GunDealers get.
Looks pretty decent, can't go wrong with a Pancor Jackhammer!
I wanted to add more but unfortunately, alot of the guns are OP and all the snipers suck. lol
Not all of them. The m24 for one is very nice.
Yea, but the snipers that should be one hit kills, the .50 cal for example, are terrible.
In that case, they can have increased damage. That is editable in the server files.
SHIIITTT lol, oh well, im not going back now. I think my selection is fine and provides plenty of weapons. although, im sure the gun dealer could use a bit more.
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Arkanon Leyan
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Posts: 3528
Join date: 2012-04-10
Age: 18
Location: Anchorage, AK

PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:17 pm

Sgt_Doggs wrote:
Dat Froach wrote:
Sgt_Doggs wrote:
Dat Froach wrote:
Sgt_Doggs wrote:
Innocent wrote:
Sgt_Doggs wrote:
I played with all of them and here are my thoughts on prices and BMD/Gun Dealer restriction.
Assault Rifles:
 

Machine Guns:
 

Pistols:
 

Shotguns:
 

Snipers:
 

Specials:
 

SMGs:
 

I am open to suggestions.
If AI Gundealer is added, He gets what the GunDealers get.
Looks pretty decent, can't go wrong with a Pancor Jackhammer!
I wanted to add more but unfortunately, alot of the guns are OP and all the snipers suck. lol
Not all of them. The m24 for one is very nice.
Yea, but the snipers that should be one hit kills, the .50 cal for example, are terrible.
In that case, they can have increased damage. That is editable in the server files.
SHIIITTT lol, oh well, im not going back now. I think my selection is fine and provides plenty of weapons. although, im sure the gun dealer could use a bit more.

Froach and I already selected the weapons.
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Dat Froach
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Posts: 3841
Join date: 2012-07-12
Age: 18
Location: Lubbock, TX

PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:19 pm

Sgt_Doggs wrote:
Dat Froach wrote:
Sgt_Doggs wrote:
Dat Froach wrote:
Sgt_Doggs wrote:
Innocent wrote:
Sgt_Doggs wrote:
I played with all of them and here are my thoughts on prices and BMD/Gun Dealer restriction.
Assault Rifles:
 

Machine Guns:
 

Pistols:
 

Shotguns:
 

Snipers:
 

Specials:
 

SMGs:
 

I am open to suggestions.
If AI Gundealer is added, He gets what the GunDealers get.
Looks pretty decent, can't go wrong with a Pancor Jackhammer!
I wanted to add more but unfortunately, alot of the guns are OP and all the snipers suck. lol
Not all of them. The m24 for one is very nice.
Yea, but the snipers that should be one hit kills, the .50 cal for example, are terrible.
In that case, they can have increased damage. That is editable in the server files.
SHIIITTT lol, oh well, im not going back now. I think my selection is fine and provides plenty of weapons. although, im sure the gun dealer could use a bit more.
I've coded in approximetely 70 weapons ready to be implemented.
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Doggs
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PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:19 pm

Spoiler:
 

Froach and I already selected the weapons.Could i have a list? give my opinion?
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Doggs
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PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:21 pm

Basically, the things i want the most are:
-Minigun
-Guns that look like M4A1ish such as the the M4A1 iron and HK 416 because i mostly use guns for their looks (Stupid i know) and i just really like the looks of M4A1 Varients.
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Dat Froach
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Age: 18
Location: Lubbock, TX

PostSubject: Re: M9K weapons!   Sat Jun 15, 2013 5:22 pm

Highlighted in green is the name of the weapon :
AddCustomShipment("Acr", "models/weapons/w_masada_acr.mdl", "m9k_acr", 1234, 10, True, 123, False, {TEAM_GUN})

This is the code I sent to Arrandale :
Code:
// M9K!
// Assault Rifle
AddCustomShipment("Acr", "models/weapons/w_masada_acr.mdl", "m9k_acr", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Ak47", "models/weapons/w_ak47_m9k.mdl", "m9k_deagle", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Ak74", "models/weapons/w_tct_ak47.mdl", "m9k_ak74", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("AMD 65", "models/weapons/w_amd_65.mdl", "m9k_amd65", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Aug A3", "models/weapons/w_auga3.mdl", "m9k_auga3", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Famas", "models/weapons/w_tct_famas.mdl", "m9k_famas", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("FN FAL", "models/weapons/w_tct_ak47.mdl", "m9k_fal", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("G36", "models/weapons/w_hk_g36c.mdl", "m9k_g36", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("G3", "models/weapons/w_hk_g3.mdl", "m9k_g3a3", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("M4A1", "models/weapons/w_m4a1_iron.mdl", "m9k_m4a1", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("M14", "models/weapons/w_snip_m14sp.mdl", "m9k_m14sp", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("M16 Scoped", "models/weapons/w_dmg_m16ag.mdl", "m9k_m16a4_acog", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("HK 16", "models/weapons/w_hk_416.mdl", "m9k_m416", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Scar", "models/weapons/w_fn_scar_h.mdl", "m9k_scar", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("TAR-21", "models/weapons/w_imi_tar21.mdl", "m9k_tar21", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Val", "models/weapons/w_dmg_vally.mdl", "m9k_val", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("SR-3M Vikhr", "models/weapons/w_dmg_vikhr.mdl", "m9k_vikhr", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Winchester 73", "models/weapons/w_winchester_1873.mdl", "m9k_winchester73", 1234, 10, True, 123, False, {TEAM_GUN})

// Pistol
AddCustomShipment("Glock", "models/weapons/w_dmg_glock.mdl", "m9k_glock", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Deagle", "models/weapons/w_tcom_deagle.mdl", "m9k_deagle", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Python", "models/weapons/w_colt_python.mdl", "m9k_coltpython", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Colt 1911", "models/weapons/s_dmgf_co1911.mdl", "m9k_colt1911", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("HK Usp", "models/weapons/w_hk45c.mdl", "m9k_hk45", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Luger", "models/weapons/w_luger_p08.mdl", "m9k_luger", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Ragingbull", "models/weapons/w_hk45c.mdl", "m9k_ragingbull", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("S&W 500", "models/weapons/w_sw_model_500.mdl", "m9k_model500", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("M29 Satan", "models/weapons/w_m29_satan.mdl", "m9k_m29satan", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Baretta", "models/weapons/w_beretta_m92.mdl", "m9k_m92baretta", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Sig Sauer P229R", "models/weapons/w_sig_229r.mdl", "m9k_sig_p229r", 1234, 10, True, 123, False, {TEAM_GUN})

// Shotguns
AddCustomShipment("1887 Winchester", "models/weapons/w_winchester_1887.mdl", "m9k_1887winchester", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Double Barrel", "models/weapons/w_double_barrel_shotgun.mdl", "m9k_dbarrel", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Jack Hammer", "models/weapons/w_pancor_jackhammer.mdl", "m9k_jackhammer", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Spas 12", "models/weapons/w_spas_12.mdl", "m9k_spas12", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Benelli M3", "models/weapons/w_benelli_m3.mdl", "m9k_m3", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Ithaca M37", "models/weapons/w_ithaca_m37.mdl", "m9k_ithacam37", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Mossberg", "models/weapons/w_mossberg_590.mdl", "m9k_mossberg590", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Remington 870", "models/weapons/w_remington_870_tact.mdl", "m9k_remington870", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("1897 Winchester", "models/weapons/w_winchester_1897_trench.mdl", "m9k_1897winchester", 1234, 10, True, 123, False, {TEAM_GUN})


// Sniper Rifle
AddCustomShipment("Barret", "models/weapons/w_barret_m82.mdl", "m9k_barret_m82", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("AW 50", "models/weapons/w_acc_int_aw50.mdl", "m9k_aw50", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Barret M98B", "models/weapons/w_barrett_m98b.mdl", "m9k_barret_m98b", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Dragunov", "models/weapons/w_svd_dragunov.mdl", "m9k_dragunov", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("M24", "models/weapons/w_snip_m24_6.mdl", "m9k_m24", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Remington 7615P", "models/weapons/w_remington_7615p.mdl", "m9k_remington7615p", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Thompson Condender", "models/weapons/w_g2_contender.mdl", "m9k_contender", 1234, 10, True, 123, False, {TEAM_GUN})


// Machine Guns
AddCustomShipment("FG42", "models/weapons/w_fg42.mdl", "m9k_fg42", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("M249", "models/weapons/w_m249_machine_gun.mdl", "m9k_m249lmg", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("M60", "models/weapons/w_m60_machine_gun.mdl", "m9k_m60", 1234, 10, True, 123, False, {TEAM_GUN})

// Sub Machine Guns
AddCustomShipment("MP5 - Silenced", "models/weapons/w_hk_mp5.mdl", "m9k_mp5sd", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("P90", "models/weapons/w_fn_p90.mdl", "m9k_smgp90", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Honey Badger", "models/weapons/w_aac_honeybadger.mdl", "m9k_honeybadger", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("UZI", "models/weapons/w_uzi_imi.mdl", "m9k_uzi", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("MP7", "models/weapons/w_mp7_silenced.mdl", "m9k_mp7", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("UMP45", "models/weapons/w_hk_ump45.mdl", "m9k_ump45", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("KAC PDW", "models/weapons/w_kac_pdw.mdl", "m9k_kac_pdw", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Magpul PDR", "models/weapons/w_magpul_pdr.mdl", "m9k_magpulpdr", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("MP5", "models/weapons/w_hk_mp5.mdl", "m9k_mp5", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Vector", "models/weapons/w_kriss_vector.mdl", "m9k_vector", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("MP9", "models/weapons/w_brugger_thomet_mp9.mdl", "m9k_mp9", 1234, 10, True, 123, False, {TEAM_GUN})

// Specialties
AddCustomShipment("Damascus", "models/weapons/w_damascus_sword.mdl", "m9k_damascus", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Frag Grenade", "models/weapons/w_grenade.mdl", "m9k_m61_frag", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("IED", "models/weapons/w_camphon2.mdl", "m9k_ied_detonator", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Knife", "models/weapons/w_extreme_ratio.mdl", "m9k_knife", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("M79 Grenade Launcher", "models/weapons/w_shotgun.mdl", "m9k_m79gl", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Matador", "models/weapons/w_GDCW_MATADOR_RL.mdl", "m9k_matador", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Proximity Mine", "models/weapons/w_slam.mdl", "m9k_proxy_mine", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("RPG7", "models/weapons/w_GDC_RPG7.mdl", "m9k_rpg7", 1234, 10, True, 123, False, {TEAM_GUN})
AddCustomShipment("Sticky Grenade", "models/weapons/w_grenade.mdl", "m9k_sticky_grenade", 1234, 10, True, 123, False, {TEAM_GUN})



// M9K!
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M9K weapons!

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