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 -Minecraft FTB- Getting rid of GregTech

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Get Rid of GregTech from our FTB?
Yes
89%
 89% [ 8 ]
No
11%
 11% [ 1 ]
Total Votes : 9
 

AuthorMessage
WarWhark
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Location: On the Cobrastan/Arztotska border, in a ditch.

PostSubject: -Minecraft FTB- Getting rid of GregTech   Sat Jan 19, 2013 11:03 pm

I enjoy playing on the FTB server, as well as most of superior. But there is an issue in our current version that is preventing full enjoyment of the game: GregTech.

-What is GregTech?
GregTech is a mod in the Mindcrack pack that makes Industrialcraft 2 and Buildcraft 2 more complex. Sounds good, until you start facing the issues.
-Why It needs to be removed.
-Non-newb friendly.
Many of us, including me, are new to FTB. Regular IC2 is hard as is, and adding so many requirements to an already complex and possibly confusing mod will make more people turn up their nose.
-Annoyance and aggravation.
Finally completing something is a rewarding aspect of FTB. But you keep needing more parts to build. Lets use this example: The Water Mill.
The Water mill produces a small amount of power when exposed to water. In IC2 regular, you need a generator, 4 sticks and 4 planks of wood for 2. Considering they produce jack-all power, this is worth the price.
In Gregtech, you need aluminium. Not regular, mined from the ground aluminium, but a special kind which requires macerated bauxite ore, placed in an electrolizer. An electrolizer is a magnet and a compresser combined, along with several AND gates and Advanced electronic circuits. And don't forget, to get the macerated bauxite in the first place, you need a macerator, which is 3 diamonds, plus pulsating chipsets, which you get by building an assembly table, which needs one diamond and obsidian (which means 3 diamonds for a pickax to mine obsidian), And a laser to power it, which is 2 more diamonds and more obsidian.
All this for 2 water mills. With jack-all power.
First of all, learning this as a newby is going to be a pain. second, although you don't need to do half the steps the second time, you still have all these things to remember and spend. Many hours minding or diamond, obsidian, and other resources.

:TL, DR:

GregTech is an Addon for IC2 and BC2 that complicates things. Me and several other people are fed up of having to go through 25 steps to get a water mill.
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Spygame312
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PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Sat Jan 19, 2013 11:26 pm

Just read the fourth sentence and said " SAY NO MORE +SUPPORT"


Last edited by Spygame312 on Sun Jan 20, 2013 11:43 am; edited 1 time in total
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Arkanon Leyan
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PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Sat Jan 19, 2013 11:31 pm

So how would you remove it if it is part of the modpack?
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Snow #FREEJEEVES/SHMOOPY
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Age: 25
Location: straight outta Compton

PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Sat Jan 19, 2013 11:33 pm

Arkanon the Guardian wrote:
So how would you remove it if it is part of the modpack?
I don't think there is a possible way, but if there were to be so, then I'd guess they'd have to delete the mod then reconfigure some of the stuff.
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WarWhark
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PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Sun Jan 20, 2013 9:20 am

I think we will be able to keep the map Ark. Not too sure though.
GT mostly adds things to recipies/items. Not that many structures so to think...
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BChart2
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PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Thu Jan 24, 2013 12:13 pm

It's in the config files. I can send a copy of the config to whoever is hosting the server. It doesn't get rid of gregtech, but it returns all the recipes to normal.
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thathaway99
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Join date: 2013-03-26

PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Tue Mar 26, 2013 8:51 pm

Could you possibly send me the config? My friends and I are sick and tired of how many expensive materials are needed to make things.
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Arkanon Leyan
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PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Tue Mar 26, 2013 9:14 pm

thathaway99 wrote:
Could you possibly send me the config? My friends and I are sick and tired of how many expensive materials are needed to make things.

Dat Necro.
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Yomiel
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PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Tue Mar 26, 2013 10:16 pm

I had no idea people used that server... wow. Why are none of the Minecrafters on the forum?
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Arkanon Leyan
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PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Tue Mar 26, 2013 10:19 pm

Arrandale wrote:
I had no idea people used that server... wow. Why are none of the Minecrafters on the forum?

People haven't used the server in a long time. Someone just decided to necro the thread.
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Dat Froach
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PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Tue Mar 26, 2013 10:27 pm

Arrandale wrote:
I had no idea people used that server... wow. Why are none of the Minecrafters on the forum?
silly
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HeavyChickenGuy
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Location: Seattle,WA

PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Tue Mar 26, 2013 10:33 pm

Arrandale wrote:
I had no idea people used that server... wow. Why are none of the Minecrafters on the forum?
why dont you just turn it into a survival bukkit server I can help with that if you want
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Itachi
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PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Tue Mar 26, 2013 10:34 pm

Went on it.
Sucked.
Died.
Went back to gmod.
Revived.
/RequestSaxophone
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TeddyHunter
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Location: Australia

PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Wed Mar 27, 2013 1:57 am

Arrandale wrote:
I had no idea people used that server... wow. Why are none of the Minecrafters on the forum?
I am possibly the biggest "Minecrafter" here... but I hate FTB so I deny to use it. So sad Sad
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Yomiel
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PostSubject: Re: -Minecraft FTB- Getting rid of GregTech   Wed Mar 27, 2013 1:22 pm

Well in that case... It should be keeled.
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